MONSTER HUNTER: RISE.

MONSTER HUNTER: RISE.

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Monster Hunter: World is a high bar to clear, but Capcom has risen to the occasion with Monster Hunter: Rise. As a result, Monster Hunter: Rise is one of the most accessible, inventive, and enjoyable games in the series long history. Rise incorporates all of World’s gameplay innovations. It is a classic action RPG with components like giant boss encounters. Nevertheless, Rise construct the process even further by removing unnecessary features and combining useful new ones. Monster Hunter Rise was published and developed by Capcom. The game is available on Microsoft Windows and Nintendo Switch. 

Using the Old Weapons in New Ways

Like its predecessors, Monster Hunter Rise is an action RPG in which you have to deal with giant, snarling monsters. However, Wirebugs is the most notable and significant modification from previous versions. These useful insects produce incredibly strong silk when thrown, allowing you to swing from the thread (an action that is much similar to Spider-Man’s movement), travel far distances quickly, or reach new heights. As a Monster Hunter game. Although Monster Hunter Rise’s environment has rugged topography, the Wirebugs allow you to climb, wall run, and parkour over mountainous landmarks.

Wirebugs can be compared to Monster Hunter World’s grappling hook or Iceborne’s Clutch Claw in combat, but with much greater capability. The series has always featured a wide variety of weapons and gameplay styles, although your movement speed was frequently bound to the speed of your weapon. That’s no longer the case. In Monster Hunter 4, the Insect Glaive (a leap-heavy weapon type) was replaced by Wirebugs, which allow you to dash, jump, and vault to your heart’s delight. As a result, you have a slew of new offensive possibilities. You can now use bulky weapons like the Hammer or Greatsword in leaping attacks without having to drop from a ledge or slope. Even better, unlike with the Clutch Claw, you no longer have to sheathe your weapon to use Wirebug abilities, making the mechanics far more accessible.

Every Rise weapon has Wirebugs as a secondary attack in addition to mobility. They’re called Silkbind Attacks, and they are new skills that enhance the power of specific weapons by tying a shield down to the ground with a Silkbind talent like Charge Blade’s Silkbind. This Silk-bound shield recharges your weapon’s vials when it successfully blocks an assault, providing you rapid access to one of your most devastating attacks.

Monster Rodeo

In addition, wire bugs enhance Monster Hunter’s mounting system by increasing the amount of damage you can inflict on a beast while mounted on it. In previous games, a monster would become more vulnerable to a mounted strike after a series of successful jumping attacks. It’s possible to mount the stunned monster and use basic strikes to deplete its stamina and put it into an extended downed position after pressing a button. The mounting mechanic has been replaced with a new system called Wyvern Riding in Rise. Jump attacks in earlier games worked similarly to Silkbind Attacks, but once you’re asked to mount, the mechanism goes in a new direction. When you use the Wirebugs on your monster, you can essentially puppeteer its motions for around a minute.

If you want to daze the monster, you can utilize the system to force it to fight anything else on the field, including other monsters, albeit with a limited selection of moves, similar to Iceborne’s Clutch Claw stun. You can use a basic attack, a heavy attack, a mysterious ability, and a rushing charge, all of which can be altered via directional inputs and other skills. If a monster in one territory encroaches on another, they’ll wage war against each other in Monster Hunter World. The only thing I don’t like about the system is holding down the R button to move the monster around. Before you can move your monster using the left stick, you must press and hold the R button. The control scheme is awkward, and while I quickly got used to it, I’d prefer not to use R at all.

Skills to the Test

When you use particular armor and accessories, armor skills become available to your hunter. Monster Hunter: Rise adds a new set of armor skills to try out, as well as significant improvements to some of the game’s most venerable abilities. You can roll or dash as far as most medium-sized monsters with a single movement, thanks to Evade Extender’s increased dodge distance compared to previous games. 

When using Charge Blade or Switch Axe’s transformational strikes, Rapid Morph, for example, increases the speed significantly. The enhanced speed encourages you to use morphing attacks much more liberally, a game-changer for hunters wielding these armaments. You can mix and match armor sets to get the best results in Monster Hunter: Rise. New armor skills, as well as new Switch Skills, are included in this expansion.

With the Switch Skill system, players can tailor their weapon’s attack and ability combinations to fit their playstyles perfectly in Monster Hunter: World. Some of these Switch Skills can fundamentally modify the way a weapon functions. For instance, the Dual Blades’ distinctive spin attack, flurry rush, is exclusive to them. The overhead attack Demon Flight can take the role of Flurry Rush in rising. Demon Flight sends your hunter flying, allowing you to go on with aerial assaults after it connects. Jumping assaults no longer necessitate a high jump from a cliff. 

Conclusion 

Many of the series’ more time-consuming processes were simplified in Monster Hunter World, and Monster Hunter Rise maintains many of those advancements. It helps to reduce body fat even further. You’re left with a focused boss-fighting experience that doesn’t waste any time getting you into the action.

8.5

Author's rating

Overall rating

Design
8.0
Features
8.0
Performance
9.0
Value
9.0
Overall rating
8.5
The good
  • Combat and exploration are vastly improved because of the addition of new, agile movement and attack abilities.
  • Excellent customization of skills that motivates players to try new things and improve their performance.
  • The Switch's last Monster Hunter game had superior visuals, but this one takes the cake.
The bad
  • There aren't enough brand-new monsters to keep things interesting.
  • There is no Master Rank difficulty.