TROVE

TROVE

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In recent years, voxel-based MMORPGs have found a comfortable spot in the gaming scene. Trove is the latest addition to the growing list of games that adopt that mechanics. However, instead of focusing heavily on crafting, Trove finds its unique strength in hack ‘n’ slash-styled combat and an abundance of loots. From a central starting point, Trove opens up several intriguing worlds as the game progresses.

The game also features a large class system, allowing you to switch between any during gameplay. But these classes need to be unlocked separately as you move from one level to another.

An Exciting World Of Combat And Adventure

Most voxel-styled games hinge gameplay on building or crafting, but Trove does something completely different. Although it still borrows heavily from the architecture, it focuses more on combat and dungeon adventure. Combat is basically hack ‘n’ slash, with each class having three unique abilities for more intriguing combat. Besides dodge buttons, some classes have special escape capabilities allowing them to evade an enemy’s attack.

However, such abilities can only do little when compared to standing and facing the enemy head-on. The best way around combat is to have as many players on the field as possible. That way, you can divide the bad guys into little pockets and have different members of the team take them for a run. In Trove, potions take a front seat when it comes to combat. When you run out of potion, you might as well get a grave. During combat, you have to ensure you don’t run out of potions because getting a refill can be Herculean. Either you have to depend on a replenishing node in the central hub (that’s if you’re lucky to find one) or go to the cornerstone somewhere on the map.

Taking the need to keep your potion sustained aside, combat in Trove is undeniably fun-filled. But the fun is nothing compared to the one you get in the dungeon adventure. While these adventures lack a backstory, they remain entertaining, nevertheless. The map is replete with so many dungeons you can explore. You can either choose to explore every part of a world or move to another after a couple of rounds. The process may seem repetitive (not that there’s anything essentially wrong with that), but the dungeons are no easy pathways.

You’ll have to deal with complex traps that are very difficult to escape without a scratch. Worse still, but enjoyably so, the paths are so convoluted that you just have to put in extra effort in not making poor choices. Some blocks hide pathways in dense obscurity, and you simply can’t do anything to remove them. But these blocks aren’t the only evils you have to deal with in Trove. There are also decorations and glass barriers that make movement a lot more difficult. Many a time, you’ll find yourself shattering the glass barriers just to make a path. As if what’s inside the dungeons isn’t enough trouble, Trove gives you another headache to deal with just before you enter the dungeons. More often than not, I found myself asking, “What’s the way in?” I believe, to raise adrenaline, the game designer intentionally set up blocks around the entrance of these dungeons. You’ll have to jump your way in most of the time. However, some dungeons do not present with this problem, and that’s a loss of excitement for me, in a way.

So, what’s the endpoint of these dungeon adventures? At first, I thought I was going to do the same thing over and over again in every dungeon. So I was quite relieved that the options were quite varied. One time, I had to battle with a boss of a particular rank and then a boss of a higher rank in another dungeon. Some dungeons will have you in a ring battle fighting a group of enemies and trying not to get pushed out. I wish these encounters had a longer timeframe to allow for more excitement, but I’ll take what we’ve got.

Quest With Other Players In A Dungeon Adventure

Trove allows players to enjoy the thrill and spoils of dungeon adventures together. So, it’s common to find many players running through the dungeon, trying to get to the boss. One significant thing about this arrangement is that a player can jump into a dungeon right before it closes and still get the same reward as the player grinding there for several minutes.

The facts that you don’t have to square off with fearsome mob in these public dungeons make progress a lot easier. You can simply put on your race shoes and run to the end – that’s what most players do anyway. Besides, the dungeons’ architecture allows you to easily locate where the boss is, do the dirty job, and pack your reward. This takes us back to an earlier point of some players jumping into the dungeon after you’ve done the hard work and getting the same reward as you.

Nothing is as key to gameplay as the need to acquire more loot. It’s safe to say that Trove is all about how much you can gather. Thankfully, you don’t have to climb a thousand mountains to get them. Every task or quest has a specific amount of loot attached to it, so when you complete them, you earn. Interestingly, you can choose to do nothing and still pick up some by just strolling around the worlds. But, what’s the thrill in that?

There are three types of loot you earn or pick up in the game: gear, crafting materials, and recipes. The moment you step into a dungeon, there are treasure chests already waiting for you. But you have to surmount the dungeons’ challenges to reap the rewards, such as gear for weapons and clothing. Since crafting is an important part of the game, you’ll expect to find loot that supports that activity. Although not as significant as the other two, recipe gears also add a spark to your game. In summary, Trove is an exciting and entertaining game that emphasizes combat and dungeon adventure. It’s definitely worth a try.

8.5

Author's rating

Overall rating

Design
9.0
Features
8.0
Performance
8.0
Value
7.0
Overall rating
8.5
The good
  • Great Hack ‘n’ Splash combat
  • Simple and easy to play
  • Multi-class system
  • Large player base
The bad
  • Obstacles in the dungeons can be frustrating