IT TAKES TWO

IT TAKES TWO

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It Takes Two is a family-inspired game that revolves around two parents, May and Cody, collaborating with each other to achieve different tasks and missions, no matter how small or big. The action-adventure game was developed by Hazelight Studios and published by Electronic Arts. It Takes Two is available on different gaming platforms, including Playstation 4 and 5, Xbox One, Xbox series X, and S. The game was released in March 2021.

It Takes Two to Do It All

It takes two perfectly depicts the power of cooperation. In this adventurous game, we see May and Cody achieve many feats because they did it together. Their excursion from their nursery shed back to their home takes them on stunning diversions from a particular . to a small club located in a cooling vent. 

One moment, Cody and May are cooperatively controlling a monster pencil around a clear conclusion picture, and the next moment, they are projecting spells and swinging swords in some isometric prison. Just as quickly as it happens, you will find that they have jumped into a kaleidoscope and gotten themselves crystalized. Just when you think you’ve seen enough sudden change in scenery and activities, Cody will guide a little plane through the treetops. At the same time, May gets down to business in a street-fighter-style confrontation with an individual from the squirrel militia on its wings. 

The Thrills of Moving From One Platform to The Next

The activities simply move consistently from one unexpected crazy style to another, each with its new arrangement of mechanics, and practically none of it is at any point reused. Every activity feels fabulous to perform. The platforming fundamentals are spot on, with May and Cody’s leap, twofold, and remarkably responsive air-run abilities. 

These abilities are excellent, taking into consideration the awe-inspiring degrees of platforming accuracy. However, it’s the free, character-explicit abilities in every section that glued me to my seat. I just had to see what else was in store. It takes two turns basic risings into a set of surprising back-and-forth arrangements that take place just within a few seconds.

Switching Duties and Responsibilities Between The Couple 

The couple’s duties vary from one platform to the next. While Cody may have a bandolier of nails that he can toss into dividers, May uses her paw hammer to drive the nails into its target. In the next platform, May can use her water firearm to splash ripe soil, while Cody uses the opportunity to establish himself and blossom into a twisting bloom with petals for stages. 

May’s clone ability permits her to transport with one weighted switch and the next to trigger planned instruments. It could also empower her to bait a charging bull manager towards an obstacle, just as she radiates herself out of danger within the twinkle of an eye. 

What amazes me the most about the split ability is that there are some minutes where one person is pinballed around a platform while the other can just watch. However, it all levels out eventually, but it still makes me want to replay it with traded characters, just to experience whatever adventure the other character had enjoyed. 

Amazing Graphics and Settings in Every Platform

The settings and graphics In It Takes Two are just out of this world. Although a great deal of the components in It Takes Two’s surroundings are there to fill an evident interactivity need, many items are spontaneous just because they’re entertaining or beautiful. For instance, the monster bass drum kick pedal has no influence on you achieving a level objective. 

The carefully arranged dominoes in the cardboard palace region could simply be a static background in some other game. This is, however, not the case in It Takes Two. You can pull them down everywhere and thump a hapless little fighter into an abyss, as you wish. For me, it was the Mario strategy for packing as much enchanted activity into each square inch of each play space and the guarantee that each activity in each platform is worth every second. 

Feel Free to Explore; You’ve Got More Than Nine Lives. 

The way that It Takes Two favors you with infinite lives and amazingly liberal checkpoints encouraged me to explore the platforms without fear. I loved almost everything about It Takes Two. I particularly liked how the storyline flawlessly moves from one platform to another. May and Cody work to achieve their goals on every platform, and they sometimes have to reach a compromise. 

At a certain point, the couple rediscovers their appreciation for one another by literally using two parts of a similar magnet to bewilder their direction through a level, and I was pretty enchanted by how the two characters continuously figure out how to adore each other, regardless of the story’s last minutes focus. 

Cooperative Gaming or Marriage Counseling? 

It takes two has a lot of marriage undertones that try to teach couples different marriage and life lessons. The character of Dr. Hakim as the couple’s counselor/ aide. His primary aim is to ensure a good marriage relationship between the couple. He appears in different cutscenes to guide and advise the couple. Apart from the various tips he offers to Cody and May, he also gives them some toys or skills to help enhance their abilities. 

Conclusion

It Takes Two is a fantastic game experience that sets out a way of incredible interactivity between the game characters. It’s delightful, very fast-paced, and rising over with creativity, Energy, and experimentation are compensated every step of the way. It Takes Two is a genuinely exciting game you need to play together with your loved ones. 

8.0

Author's rating

Overall rating

Design
7.0
Features
9.0
Performance
9.0
Value
7.0
Overall rating
8.0
The good
  • The ease of transition between platforms is exceptional.
  • The game settings allow for experimentation and Exploration.
  • Players have infinite lives in-game.
  • The game teaches a lot of life lessons.
The bad
  • New players may initially get confused with the platform transitions.
  • The game focuses only on marriage relationships.

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