GOING MEDIEVAL

GOING MEDIEVAL

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Have you ever wondered what it would be like to live in medieval times? What would it be like to be a peasant or a lord/lady? Going Medieval gives you the chance to experience it all. Going Medieval was developed by Foxy Voxel and Gramophone Games, and published by The Irregular Corporation and Gramophone Games. The game was released on 10th August 2020 on Microsoft Windows and Linux platforms. 

Hard work Pays in Going Medieval 

With Going Medieval, you can live the life of a medieval peasant! Just like in the old days, you start as the head of a household with nothing but your clothes on your back and some hard work ahead of you. Luckily, hard work pays off! If you play your cards right, you’ll have built up an empire by the end of the game! You’ll go on quests to find long-lost magical artifacts, battle dragons, and earn respect from local feudal lords and ladies to climb up the social ladder.

Unique Gameplay That Improves with Time 

The gameplay in Going Medieval is solid but could be a bit better. The game plays more like an interactive movie than a true game. Your main challenge is simply to help your character stay alive until you reach each new chapter’s resolution. Because it is a point-and-click adventure-style game, it can get frustrating at times when puzzles aren’t intuitive and have multiple solutions. Still, with all its problems, I believe gameplay to be one of Going Medieval’s greatest strengths. For every gamer to find enjoyment with Going Medieval there is great flexibility as far as difficulty goes; players are free to choose from the easy mode which allows unlimited retries on certain spots, a medium mode which allows three retries, or hard mode which doesn’t give any retries. These options should make everyone happy regardless of their gaming skills!

Socializing with the Non-player Characters 

The plot of Going Medieval is simple. As noblemen from a nearby village enter your castle to plead for help defending their people against invaders, it is up to you as one of three different knights (the fighter, wizard, or cleric) to embark on a quest to rid the village of these invaders and save their village. If they don’t receive help soon, they will be killed by these invaders; it is up to you whether or not they live. This is what gameplay refers to how games allow players to interact with games to progress through them (in contrast with narratives). The gameplay is quite interesting and gives players a level of freedom to do what they want to do. 

Moving from Peasant to King/Queen

Like the name, Going Medieval takes place in a medieval setting with swords and shields; however, there are some new twists. The plot is that you live in a kingdom where most people are on your side; however, some don’t appreciate you as much. As king or queen (depending on your choice), you must strive to ensure that your people love you enough to maintain order. 

Because if they don’t, chaos will ensue and invade everyone’s lives. After all, no one wants their life destroyed by brigands. In terms of plot design, I think it was wonderful. There were twists and turns when necessary but not so many that I got confused about what was going on. The plot moved along nicely and at a great pace for keeping players engaged. If a game has a bad plot then I feel like you won’t play more than once because it just doesn’t keep interest after playing through once. However, Going Medieval has a way of keeping players engaged and entertained while playing. 

A City-building Game with Unique Vibes 

If you’re in love with city-building games like SimCity, but hate how they all seem to control like a screen door on roller skates since every tap and swipe brings you a half-second closer to another in-game purchase, you might be more in love with Going Medieval than any other city-building game you’ve ever played. The game is unique in many aspects and it promises more fun and adventure than most city-building games. Going Medieval will leave you feeling smart and satisfied rather than annoyed. The game takes place at a moment when people are moving away from hunter-gatherer lifestyles and settling down; your goal is to build a settlement big enough to ward off bandits, disease, and famine.

Getting Used to the Gameplay and Rounds

Sometimes, Going Medieval could take too long. It’s not uncommon for players to take 30-45 minutes per round depending on how many actions each player has taken. While I didn’t mind that personally, some people will get bored if they don’t understand what they are doing or why they are there. There also isn’t a consistent amount of time between rounds; some games can last an hour and others can last 5 minutes which makes it hard to know when you should leave. However, once you figure out what you’re expected to do, you will find that it wasn’t so bad after all. The rules can also seem slightly overwhelming at first and might turn away new players, but anyone can overcome that with consistency. 

Conclusion 

If you are interested in playing games that are fun to play and not too difficult, Going Medieval is the game for you. This is one game I will be playing again and again. We all have different tastes but if you like strategy games then you’ll love this game. From interacting with the non-player characters to defending your village or building your name, there’s always something fun to do in Going Medieval. The unique and engaging gameplay is sure to keep you glued. 

8.0

Author's rating

Overall rating

Design
9.0
Features
7.0
Performance
9.0
Value
7.0
Overall rating
8.0
The good
  • Unique gameplay
  • Let’s you build your village from scratch
  • The game features multiple game modes
  • Interesting storyline and plot.
The bad
  • The game takes too long to be completed
  • The rules of the game are sometimes too many