TEAMFIGHT TACTICS

TEAMFIGHT TACTICS

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Within the last two years, the auto chess subgenre has taken off. They’ve worked hard to provide quality games in the least amount of time feasible. Teamfight Tactics is Riot Games’ first foray into the auto chess game sub-genre. In spite of the current industry crisis, Teamfight Tactics is a solid product for the most part. It builds on the foundation laid down by the initial DOTA 2 mod that gave rise to the genre and gives it its own unique flavor. Moreover, there is no pushy commercialization. Despite the fact that the game was free, I never felt compelled to purchase any in-game items. In order to provide the ultimate Auto Chess experience, Riot has invested a lot of time and effort.

A Foundation That Is Almost Perfect

Something in this game just begs to be played. Just one game. Just one game is a criminally simple circle to get into. Hours pass quickly when each game requires a commitment of 45 minutes. Exactly what is so enticing about it? This is all down to the way games are broken down into rounds. Each player has 30 seconds in-between battle phases to set up their team and spend their money. Levelling up is one of the numerous uses for this gold. 

However, Teamfight Tactics has a variety of levels. In addition to unlocking new character tiers, increasing your player level also allows you to add another champion to your board. Early in the game, every champ is within Tier 1 and Tier 3, whereas Tier 4 and Tier 5 champions are more frequent later on.

Like A Deck Of Cards

Like a deck of cards, champions are given out in fives. Several times throughout the game, champions are placed on roulette, and the players with the lowest total health go to the champions first. Even while the champions and equipment these stages provide are nearly worth being a step behind in HP, the delicate balance that comes into play when your total health reaches 0 means you’re gone. The ultimate ability and basic attributes of each tier’s champions increase in strength as the champion’s tier increases in price.


Champs in the first two tiers are worth one gold each, and so on up to the fifth tier. If you’re looking for a decent location to start developing your composition, it’s a good idea to have a group of ultimate skills that work well together.

Extremely Dangerous, Extremely Rewarding.

On top of that, when certain duplicate cards are bought, every champion advances a level. To put it another way, a level 2 or level 3 champion is a game-changer. For a level three champion, you’ll need a total of nine copies of the same champion. In spite of this, there are enormous advantages to taking this course.


Additionally, their ultimate powers are boosted by three times the health of their level one counterparts at this level. AoEs are larger, crowd control lasts a lot longer, shields and healing are increased, and damaging spells become nukes. There are further synergies in the form of origins and classes for each champion. Simple things like increasing your shields, attack speed, and lifestyle are all there to help you out in battle. Afterwards, there seem to be three characters that merge together to produce a mech with a school bus-sized blade. Having synergies in place is a valuable tool.

The Greater The Risk, The Better.

Rerolling is a nasty, diabolical button that tempts the player. You may reroll each hand for two gold, but there is no limit. However, gold is swiftly depleted as a result of this. Rerolling may be both rewarding and detrimental, depending on whether or not the player comes back with any cards at all. In order to get nothing, a player might easily gamble away all of their resources. It’s rare for a video game to achieve a dance between chance and talent that seems like it was meant to be. In addition, unit placement, itemization, losing streaks, snatching champions from the league, and other obstacles are not included.  TFT’s mind-games increase the bar for success well beyond what may be expected. because the game’s AI seems to be going amok at first. Playing is the only way to really grasp it.

Excellent But Unfinished Delivery.

All of that may appear to be a lot in some cases, it is because of this, that it’s difficult for new players to get the knowledge they need to succeed. Riot has a lesson that covers the essentials, but that’s all it has. It doesn’t have a practice mode or a list of every champion or item’s abilities; there is nothing. Despite the complexity of the primary game, anything that isn’t directly related to it is small at best. Testing a composition can only be done by reaching an end game with it, which is time-consuming and risky. There should be a “practice mode.” If it weren’t for this omission, the game would have seemed unfinished to me.

Excellent Graphics

Due to the lack of emphasis on real-time gaming, Teamfight Tactics does not suffer from stuttering or lag. Otherwise, the game’s visuals are excellent. Even though there is a lot of information on the screen, the characters’ skills are obvious and aesthetically appealing, and the character models are high-quality. 

The ability to play with colleagues on PC is amazing, and because Teamfight Tactics doesn’t rely on mechanics to determine a player’s skill level, the differences between platforms are minimal. Mobile gamers, on the other hand, are unable to silence other players. But it’s something that can and should be remedied.

Conclusion.

A great deal of work has to be done until Teamfight Tactics can be considered finished and released. In spite of this, the fundamental gameplay is so compelling that it’s difficult to keep the game’s unfinished status in mind. Everything simply feels so good when it all comes together.

7.5

Author's rating

Overall rating

Design
8.0
Features
7.0
Performance
8.0
Value
7.0
Overall rating
7.5
The good
  • Fantastic competitive game.
  • It is mobile-friendly.
  • Well worth the time and effort.
The bad
  • Hasty delivery
  • A scarcity of in-game information